Attitude is more important than ability. FYI, we welcome
Learn our recruiting procedures.

  1. You send us your résumé and portfolio (if applicable).
    Address: Address: XLGAMES INC.,19F (East), Hanshin Intervalley Bldg., 322 Teheran Rd., Gangnam-gu, Seoul, 135-918, Republic of Korea
    E-mail : Game Design(Planning) - apply_design@xlgames.com Game Art - apply_art@xlgames.com Game Program - apply_program@xlgames.com Web Service - apply_web@xlgames.com etc. - apply@xlgames.com
  2. We thoroughly review your application.
  3. We contact the successful candidates for interview.
    Progammers will be given a simple programming test during the interview.
    Artists need to prepare their portfolio.
  4. Benefits Programs (perhaps your strongest curiosity?)
    5 working days l Lunch and dinner provided
    Expenditures for congratulations and condolences supported
    Annual (paid) holidays : 15 days/year (after 1 year), 1 day/month (less than 1 year)
    Social insurance : national pension, health insurance, unemployment insurance, workers' health and safety insurance for all employees
    Other programs such as sports and educational programs supported

Check the open positions.
The interview process is as follows.

  1. The interviewers introduce themselves.
    (Our CEO, relevant VP, Director, HR Manager, Team Manager will be your interviewers.)
  2. You introduce yourself.
    (Tell us your name and the position to which you have applied.)
  3. If you have a portfolio, you do a presentation and questions may be asked.
    - If you are a graphic artist : your artwork, video, model, texture, hand-drawing, etc.
    - If you are a game designer : your game design document
    - If you are a programmer : the program source code that you have developed
  4. Interviewers will ask various questions.
    - The reason for changing jobs.
    - Your role and responsibilities at the previous company.
    - Why you are applying for the position.
    - What your plan would be, what you want to do in the next 10 to 15 years.
    - Which from your portfolio is your best and most embarrassing work, and why.
    - (In the case of programmers) draw and explain the program structure you have designed.
    - Your hobbies. (FYI, XLGAMES welcomes "Otakus.")
  5. Ask us any question and/or say your last words!
  6. The interviewers leave the room, and you discuss your expected salary and possible starting date with the HR Manager.